The production penalty can be alleviated by switching growth tiles to production tiles. The combat penalty can be offset by promotions. The growth and gold penalty can be offset by conquering. I had to shift my perception of unhappiness to really improve domination style play. Also, it sometimes creates amusing contested border situations with other neutral AI. This keeps your army in the field and capturing more territory, because you can consolidate what you have here before the deal expires. Getting 3 unique luxuries for the duration of one trade deal can be desperately needed breathing room while waiting for other captured cities to finish Courthouses or razing.
They will often pay huge prices for a city and then raze it for you (but don't count on the second part). You can also capture a city and then sell it to a neutral AI. It's okay to be unhappy for awhile if necessary because you will have more happiness later and come out ahead before too long, and in cities where population is also giving you hammers.
If you aren't going to annex them, raze them. Limiter: Which buildings survived city capture is something to think about here since the slow city might be okay if lots of the key buildings are still there.ĭon't puppet cities.
#HOW DO I GET REINFORCEMENTS FOR FAR CRY 4 KEY OF THE NORTH FULL#
Your war machine is already in the field and you don't have time to wait for it to get essentials online and finally begin contributing to your military a full 50 turns later. A flat grassland city is just a happiness drag on the other one. A city with a lot of hammers is worth regrowing its population because it will get back on its feet and rebuild the happiness buildings fastest. Game pace is the limiting factor on this one. That means those city states will soon be up for grabs. Map size and the overall diplomatic climate are limiting factors on this.Ī civ that has a lot of allies will have difficulty maintaining those alliances after you take 3/4 of their empire. If you can get a (near) monopoly on something you didn't have before, that could be a lot of new trades. Take a look at the luxury resources you will be picking up. Same deal with Peace Gardens or Religious Center. It's even more of an incentive to conquer cities that have that religion if it means you can then spread Pagodas to yourself. But if their religion has Pagodas, that is also great. If your religion has Pagodas, that's great. In particular, the guy who made Notre Dame and/or Forbidden Palace put a big target on his own back. On top of what infrastructure you made, you should think about what they have when deciding who to invade next. Since this is about conquest your own infrastructure choices, while still significant, are only part of the story.